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Adaptador controles de GameCube para uso no Nintendo 64


R$239,00 R$240,00

Adaptador para usar controle de Nintendo Gamecube no Nintendo 64, plug and play.

Programavel por codigo, para entrar no modo de configuração segure start no controle por 5 segundos, apos o led verde acender, digite no controle a seguencia de botoes descrita na coluna Mapping.

Segue alguns exemplos para jogos famosos:

MappingGame(s)Comments
R STARTGenericBasic mapping. Buttons of the same name are equivalent.
XZBBL BAAZXL ZXL STARTMario Kart 64Z for drifting, items X or Y. I think using Z for drifting feels better than the ‘R’ slider (Z needs less finger motion to activate).
BAAZBXL ZXAL STARTStarwars – Shadow of the empireY and X buttons mapped to C-Up and C-Left. Use to throw the harpoon (easier than reaching for the C-stick)
XZBBL BBZXL ZBAAL ZBABL ZBAXL ZBAYL YXZBBAL ZBBAL BAXZBXL ZBYL ZXAL ZXBL BXAZYXL ZYYL STARTGoldeneye 007 N64In the game set control style to 1.2 Solitaire. Now you are able to play Goldeneye with a Halo/Call of Duty controller style.
BAZXAL ZXBL BYZBBAL ZBBAL ZBBAL BAAZBYL ZXL BBXZXAL ZXBL startEarthworm Jim 3DCamera control with L/R, weapons on X/Y
XZBBL BAZXL ZXL XXZBAL BAAZBXL ZXAL STARTSuper Smash Bros. 64This code maps X and Y to jump, Z to grab, R and L to shield, and up on the Dpad to taunt (matches melee/brawl/smash4 gc controller mappings)
XZBBL BAZBBL BXZAL ZAL ZAL ZAL ZBAL ZBAL ZBAL ZBAL BAAZBYL BAAZBYL ZBYL BBXZXLZXL STARTSuper Smash Bros 64I tried to replicate future Super Smash Bros control mapping while improving upon them and adding features similar to them.

  • L short press and R short press uses shield then when you press either of them fully in you can grab your opponent.
  • Y and X Are used for jumping.
  • A is hit and B is special.
  • C stick any direction is A which is hit since there’s no way to do two buttons at once which was featured in all future Super Smash Bros games but not this one because this game never featured second stick controls.
  • Z is Grab.

(Submitted by Benjamin Wilkinson)

XZBBL BAZXL ZXL ZAL ZAL ZAL ZAL ZBAL BAAZXBL ZBXL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZYXL ZYYL STARTSuper Smash BrosBehaves exactly like Melee and Brawl.

  • Y/X is Jump
  • C-Stick will perform Smash Attacks and Aerials
  • Z is grab
  • R/L is Shield (Shield will engage on half press like Melee)
  • Dpad-Up is taunt

(Submitted by Tyler)

BZAL ZBXL BAZXL BXZBL ZBL ZBL XXZBAAL ZBABL ZBAXL ZBAYL BAAZBYL ZXALZBAAL ZBABL ZBAXL ZBAYLZXL ZBBL STARTLylat WarsI built this configuration so the controls aren’t difficult to use or are hard to remember.

  • C stick has inverted left right controls.
  • Y is boost, X is slow
  • B & A are shoot
  • Z is FPS mode
  • The d pad uses the bomb no matter what direction you press you can press it up down left or right.
  • L and R triggers only require a short press down and not a full press down and it feels quite good in my opinion. Much quicker than the default settings to do what the game calls a barrel roll.

(Submitted by Benjamin Wilkinson)

XZBBL BAZXL ZXL XXZBAAL ZBABL ZBAXL ZBAYL BAAZAL ZXL BBXZXL ZXL STARTSuper Mario 64I designed this for all situations in Super Mario 64.Mario can croutch with a short press of either trigger.Z is close up or far away camera. C stick is used to adjust camera angle.A & X are jumping.B is hitting and Y is also crouching and is good for long jumping.The d pad can be used like the stick and can be used for even more sneaky slow walking.
(Submitted by Benjamin Wilkinson)
BZBYL ZXBL BAZXL BXZB BAL ZBBAL ZBBAL ZBBAL ZBAAL ZBABL ZBAXL ZBAYL BAAZBXL ZBL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL STARTF Zero XYou’ll have to put in the adapter first then input the code.Press the reset button on the N64 so it recognises the controller when it restarts. I gave it controls very similar to F Zero GX.

  • Short Press L lean right
  • Short Press R lean right
  • Z camera distance
  • X behind camera
  • Y boost
  • D pad can be used as a stick for people who prefer the d pad

(Submitted by Benjamin Wilkinson)

XZBXL BAZXL BXZBAL ZXBLZXBL ZBAL ZBAAL ZBABL ZBAXL ZBAYL BAAZXL ZXL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL STARTMario Kart 64
  • Short Press R to drift
  • Short Press L to use Item
  • Y & X are item
  • C stick up and right is music on/off
  • C stick left and down are speed,metre,map and postion.
  • Z is camera distance
  • D pad works as a second stick for people who prefer the d pad

(Submitted by Benjamin Wilkinson)

XXZBAAL ZBABL ZBAXL ZBAYL BXZXBL ZXBL ZXBL XZBXL BAZBBL BAAZXL ZXLZBAAL ZBABL ZBAXL ZBAYL ZBBL ZBBL STARTDiddy Kong RacingThis game needs both triggers to be drift for any vehicle.

  • Short Press L drift
  • Short Press R drift
  • A forward
  • B brake
  • Y & X item
  • Z camera distance
  • C stick any direction left right up down speed/metre/map
  • D pad works as a stick for people who prefer the D Pad

(Submitted by Benjamin Wilkinson)

XZXAL BAZXL BYZBXL ZXL ZXL ZBXL ZBYL ZXAL ZXBL BAAZBYL ZXBL ZBAAL ZBABL ZBAXL ZBAYL ZBBL ZXL STARTOcarina of TimeI had an idea to combine the shield and target functions into the shoulder buttons since they both hold two buttons each and can be useful in many situations in Ocarina of Time. I gave many options to choose what way you want to bring up an item.

  • L short press shield
  • L long press z target
  • R short press z target
  • R long press shield
  • A is roll
  • B is sword swipe
  • C stick left and right is z target
  • C stick up/down is first person mode.
  • Z is left item I use the slingshot
  • Y is right item I use deku nut
  • X is bottom item I use bomb
  • D pad is also used to choose items or first person mode so see what suits you.

(Submitted by Benjamin Wilkinson)

 

Peso0.300 kg

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