Adaptador para usar controle de Nintendo Gamecube no Nintendo 64, plug and play.
Programável por código, para entrar no modo de configuração segure start no controle por 5 segundos, após o led verde acender, digite no controle a sequência de botões descrita na coluna Mapping.
Segue alguns exemplos para jogos famosos:
Mapping | Game(s) | Comments |
---|---|---|
R START | Generic | Basic mapping. Buttons of the same name are equivalent. |
XZBBL BAAZXL ZXL START | Mario Kart 64 | Z for drifting, items X or Y. I think using Z for drifting feels better than the ‘R’ slider (Z needs less finger motion to activate). |
BAAZBXL ZXAL START | Starwars – Shadow of the empire | Y and X buttons mapped to C-Up and C-Left. Use to throw the harpoon (easier than reaching for the C-stick) |
XZBBL BBZXL ZBAAL ZBABL ZBAXL ZBAYL YXZBBAL ZBBAL BAXZBXL ZBYL ZXAL ZXBL BXAZYXL ZYYL START | Goldeneye 007 N64 | In the game set control style to 1.2 Solitaire. Now you are able to play Goldeneye with a Halo/Call of Duty controller style. |
BAZXAL ZXBL BYZBBAL ZBBAL ZBBAL BAAZBYL ZXL BBXZXAL ZXBL start | Earthworm Jim 3D | Camera control with L/R, weapons on X/Y |
XZBBL BAZXL ZXL XXZBAL BAAZBXL ZXAL START | Super Smash Bros. 64 | This code maps X and Y to jump, Z to grab, R and L to shield, and up on the Dpad to taunt (matches melee/brawl/smash4 gc controller mappings) |
XZBBL BAZBBL BXZAL ZAL ZAL ZAL ZBAL ZBAL ZBAL ZBAL BAAZBYL BAAZBYL ZBYL BBXZXLZXL START | Super Smash Bros 64 | I tried to replicate future Super Smash Bros control mapping while improving upon them and adding features similar to them.
(Submitted by Benjamin Wilkinson) |
XZBBL BAZXL ZXL ZAL ZAL ZAL ZAL ZBAL BAAZXBL ZBXL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZXL ZYXL ZYYL START | Super Smash Bros | Behaves exactly like Melee and Brawl.
(Submitted by Tyler) |
BZAL ZBXL BAZXL BXZBL ZBL ZBL XXZBAAL ZBABL ZBAXL ZBAYL BAAZBYL ZXALZBAAL ZBABL ZBAXL ZBAYLZXL ZBBL START | Lylat Wars | I built this configuration so the controls aren’t difficult to use or hard to remember.
(Submitted by Benjamin Wilkinson) |
XZBBL BAZXL ZXL XXZBAAL ZBABL ZBAXL ZBAYL BAAZAL ZXL BBXZXL ZXL START | Super Mario 64 | I designed this for all situations in Super Mario 64.Mario can croutch with a short press of either trigger.Z is close up or far away camera. C stick is used to adjust camera angle.A & X are jumping.B is hitting and Y is also crouching and is good for long jumping.The d pad can be used like the stick and can be used for even more sneaky slow walking. (Submitted by Benjamin Wilkinson) |
BZBYL ZXBL BAZXL BXZB BAL ZBBAL ZBBAL ZBBAL ZBAAL ZBABL ZBAXL ZBAYL BAAZBXL ZBL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL START | F Zero X | You’ll have to put in the adapter first then input the code.Press the reset button on the N64 so it recognises the controller when it restarts. I gave it controls very similar to F Zero GX.
(Submitted by Benjamin Wilkinson) |
XZBXL BAZXL BXZBAL ZXBLZXBL ZBAL ZBAAL ZBABL ZBAXL ZBAYL BAAZXL ZXL ZBAAL ZBABL ZBAXL ZBAYL ZXL ZBBL START | Mario Kart 64 |
(Submitted by Benjamin Wilkinson) |
XXZBAAL ZBABL ZBAXL ZBAYL BXZXBL ZXBL ZXBL XZBXL BAZBBL BAAZXL ZXLZBAAL ZBABL ZBAXL ZBAYL ZBBL ZBBL START | Diddy Kong Racing | This game needs both triggers to be drift for any vehicle.
(Submitted by Benjamin Wilkinson) |
XZXAL BAZXL BYZBXL ZXL ZXL ZBXL ZBYL ZXAL ZXBL BAAZBYL ZXBL ZBAAL ZBABL ZBAXL ZBAYL ZBBL ZXL START | Ocarina of Time | I had an idea to combine the shield and target functions into the shoulder buttons since they both hold two buttons each and can be useful in many situations in Ocarina of Time. I gave many options to choose what way you want to bring up an item.
(Submitted by Benjamin Wilkinson) |
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